Friday, 21 May 2010

City



After a long and difficult time with 3ds max and unreal I finally got my sketchup models into the graphics engine. I had a few difficulties because some of the walls came out inside out so I had to take them back into 3ds max to flip the normals so that unreal could recognise which side of the wall was the outside. I then had to re texture all the models using custom textures in unreal that I had made using photo shop. After getting all the main models done such as the walls and the houses I started to populate the city around the church.

No comments:

Post a Comment